5 important augmented and virtual reality trends

We are in 21 century whereby technological transformation in world is creating a link between reality and fiction. It combines these two aspect to come up with a new idea or object.

5 important augmented and virtual reality trends
Image of important augmented and virtual reality trends

We are in 21 century whereby technological transformation in world is creating a link between reality and fiction. It combines these two aspect to come up with a new idea or object. Through augmented and virtula reality it has enabled has to change the way we work and also how we live. These immerse technology has paved us the way to explore computer-generated environment into our actual environment. The technology has been adopted in entertainment industries and also design of sophisticated objects to generate high visuals.

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Augmented reality is widely used in entertaiment, sales,healthcare,education and also in industries below are some example of augmented and virtula reality trends.

1.0 Using artificial intellegence to enhance augmented technology and virtual reality, AR and  VR developers will incorporate cognitive functions to their applications , a good example of artificial intellegence is filters used in snapchat and also instagram such cat whisphers or other modified graphics.

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2.0 Consumer entertainment VR will come mainstream, Already companies like oculus and vive are planning to introduce a stand alone headsets which will enable users to livestream entertainment VR. In past few years headsets had to rely on a computer or device that was to power them but through advancement of technology it has resulted to creation of headsets with more functionality.

3.0 Use of augmented reality and virtual reality in training and teaching, these immerse technology provide best  virtual environment for teaching students, these environment enables students to practise their field of interest such as surgery, flights without being exposed to risks involved in real world. the technology enables student gain relevant skills, analyse availablle risks and also get best practice.

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4.0 Virtual reality and augmented reality will be more social and collaborative, the techology wil enable be carry efficient boardrooms that allows people to see and engage virtual whiteboards and also pinboards.

5.0 Augmented reality in vehicles, technology will provide use with drive screen that will guide him/her while driving. through footage cameras around the car will display to user the history of landmark, risk that he/she may be exposed and also the rear and back view.

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